Positional scarcity

Which round each position runs out — in your league, not a generic one. Twelve teams and eight elite centers means four managers start someone they didn't want. Knowing which four positions do that changes how you draft.

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How to read this

Elite left by is the round the last above-average starter at that position gets taken. After that round you're picking from what's left, not from what you wanted.

Per team is the number of elite players divided by teams in your league. Below 1.0 means there aren't enough to go around, and somebody is starting a replacement.

Positions are NBA's own listing — guard, forward, center — not the finer PG/SG/SF/PF split fantasy sites use. Players listed at two positions count in both, which is how eligibility actually works.

Why league size matters more than people think

The player pool doesn't grow when your league does. Add two teams and the same elite centers get taken two picks earlier, every round, all the way down.

That's why advice copied from a 10-team league falls apart in a 14-team one. "You can wait on centers" is true in one and expensive in the other.

What to do about it

Scarce positions are worth reaching for; deep ones are not. If centers run out in round three and forwards last until round six, taking the forward first costs you nothing — he will have company in round six, and the center will not.

The mistake is treating a ranking list as a draft plan. A list says who's better. Scarcity says who will still be there.

Common questions

Where does the data come from?

Last completed season's per-game numbers for 420 players, converted to z-scores across the categories you pick. Same file every tool here uses.

Why only guard, forward and center?

Because that's what the NBA publishes. Splitting them into PG and SG would mean guessing, and a guess dressed up as data is worse than a coarser truth.

Does this account for injuries?

No. It's a draft-prep view of last season. Live injury status is what the bot handles.

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